Every blueprint can be scanned in Reaper-less biomes. I had no idea the Leviathan reaper was put into the game with this new update, watch as I poop my pants out of pure fear when I was just peacefully exploring. Other than the front entrance of the Aurora (which, contrary to popular belief, is usually Reaper-free), there is no reason to go into the biomes they typically inhabit. (This only works effectively if you're using a Seaglide - if you wandered into Reaper territory without one, you're fish food.)Īs the other answer mentioned, there are several other ways you can deal with them as well, but the overall best way is to simply stay away from them. The Reaper Leviathan is also capable of using their mandibles to grab onto the Seamoth and Prawn Suit, crushing it in their grip and dealing massive damage to it, sometimes up to 60. Just like Sandsharks, they won't be able to turn fast enough to grab you. Fins and head protrusions included, the creature is just a little shorter than a Cyclops submarine. If you time it right, you can dodge their charge by turning sharply to the side before they hit you. Subnautica - Reaper Leviathan By cfowler7-SFM Published: 355 Favourites 76 Comments 33.8K Views deepsea monster ocean sfm water leviathan submarine subnautica sourcefilmmaker 'The Reaper Leviathan is a massive creature. However, despite their speed, they do have one limitation: they are not quite as mobile as you are. A little over a year ago, my friend HighWay starred in one of my videos where I scared him with some of Subnautica’s scariest biomes and the terrifying creat. The Cyclops is usually more of a big target for reapers to attack than a tool for their destruction. One of the biggest reasons they're so scary is because you can't outrun it with just a Seaglide - they move faster than you can. And then there is the downright insane method. Reaper Leviathans are one of the the most dangerous threats in the game, and in my opinion it's the most terrifying (that roar gives me terror-chills just thinking about it).
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